Play Zip Game free: a new zip game every day
Select number 1 to begin.
Number-path logic
How to play Zipgame
Play the zip game free in your browser. The Daily page opens the newest zip game, ready to solve without a download or account. In a zip game, you draw one continuous route across the grid, connect the numbered cells in order, and cover every cell exactly once. You can start with the board above and refer to this guide whenever a move or control is unclear.
The five rules at a glance
- Start on 1 and connect the numbers in order: 1 → 2 → 3 …
- Move up, down, left, or right. No diagonal moves.
- Visit every cell exactly once.
- Thick black lines are Walls. The path cannot cross them.
- End on the highest number.
The numbers are checkpoints, not the only cells you visit. Empty cells between numbers belong in the path too. For example, after 1 you may cross several empty cells before reaching 2, but you cannot touch 3 before 2. Each move goes to a neighboring cell that shares an edge with your current cell. A thick line between two cells is a Wall: you must find another route around it. The grid edge is a boundary as well, not a shortcut to the opposite side.
Draw a path on this board
Select the cell marked 1 to begin. With a mouse or touch screen, click, tap, or drag through adjacent cells to extend your path. If your last step was a mistake, select the previous cell in the path, or press Undo below the board, to take back that step. You can then try a different direction. To start your attempt over, use Reset below the board; it clears the path, although the Time display does not reset. A move that skips a cell, crosses a Wall, revisits an earlier cell, or reaches a number out of order will not extend the path. Read the status below the board for feedback as you play.
Prefer a keyboard? Tab into the board, use the arrow keys to move focus, and press Enter or Space to select the focused cell. Moving focus alone does not draw the path. Home and End move to the ends of the current row; Ctrl+Home and Ctrl+End move to the first and last board cells. You can use the same Reset and Show solution buttons whichever input method you choose.
Read the board before you move
Think of each number as a checkpoint with a required arrival order. The next number is not necessarily next to your current cell: the route between them can bend around Walls and pass through empty cells. Conversely, seeing the next number beside you does not mean you should enter it immediately. If unvisited cells lie behind your path, consider whether you can still include them without crossing a Wall or revisiting a cell. The highest number is special because it is the endpoint, not merely another checkpoint. Save it until the rest of the grid is covered. Taking a moment to trace a possible route with your eyes can help you avoid having to restart after reaching a dead end.
A practical way to solve it
Before drawing, locate 1, the final number, and the Walls. Look for corners and narrow passages: a corner has only two neighboring cells, so it may limit how your path can enter and leave. As you approach the next number, check the empty cells you have not visited. A route that reaches the right number but strands an isolated cell cannot solve the puzzle. If a planned step closes off a region of the board, undo a step and try another approach. The path is complete only when every cell has been visited once and the highest number is the last cell. For a more detailed walkthrough, read the full rules.
How the Daily puzzle works
A new Daily puzzle is published every day, and Daily opens the latest puzzle. Look above the board for its Puzzle number and publication date: those tell you which puzzle you are playing. Come back tomorrow for the next one. Until then, you can use Reset and test a new path.
Choose a different way to play
Want a specific earlier board? Explore the Puzzle Archive. It lists every puzzle so you can choose one to open, including puzzles you have played before. The puzzle number, board size, available Difficulty, and publication date help identify an entry. Each puzzle opens on its own page with the same path rules and board controls. The Archive is a good place to revisit a puzzle without waiting for the latest one to change.
Prefer to keep practicing without choosing an entry? Try Unlimited. It randomly selects from the puzzles published so far and provides a New game button for another selection. When more than one puzzle is available, New game excludes the board you just played from the next pick; a previously played board may still appear later. Unlimited chooses from puzzles already published rather than creating a fresh board. Both modes use the same goal: connect the numbers in order while covering the entire grid.
What the board controls mean
Reset clears your current path on this puzzle and lets you make another attempt. The Time display starts when the board appears, pauses while the tab is hidden, and continues through resets. Show solution requests the answer path and locks the board so the current attempt cannot continue. Hide solution removes the answer overlay, but does not unlock the board; choose Reset if you want to play again. If you solve the puzzle yourself, a result dialog shows your first completion time and lets you share a link to the site. You do not need to use the solution to play: it is there when you want to inspect the finished route.
Common questions
Is the zip game free?
Yes, the zip game is free to play in your browser. There is nothing to install and no account to create. Ads may appear to support the site, but every board and control on this page is free to use.
How do I play the zip game?
Start on 1 and draw one path that connects the numbers in order, visits every cell exactly once, and ends on the highest number. Move up, down, left, or right, and never cross a thick Wall. Empty cells between numbers are part of the path, so cover them before you finish on the highest number.
Is there a new zip game every day?
Yes, a new Daily zip game is published every day. This page always opens the latest one, so come back tomorrow for the next board.
Can I play yesterday's zip game?
Yes, every earlier Daily stays playable in the Puzzle Archive. Choose a month, then open any board to play it with the same rules and controls. Each entry shows the board number, size, and publication date.
Can I move diagonally?
No, you can only move up, down, left, or right to a neighboring cell. A thick Wall between two cells also blocks a direct move.
What does Show solution do?
Show solution reveals the answer path and locks the board until you press Reset. Hide solution hides the path, but the board stays locked. Press Reset to clear the attempt and solve the board yourself; the Time display keeps running.